Middle September 2025 Devlog
Hello everyone again! I am Alan. This is the first middle month devlog. This is the middle September related. I am here to show you some things that we had done or are doing at NebulaNest Studios in the game Orbit Rush in these few days.
New HUD concept
As the game development goes forward, we need something to guide us of what we have to do. In the actual point we got stuck in a system that needs an HUD to work. So we started designing every HUD of the game. From the first HUD to appear in the game to the last HUD. These four HUD's are some examples of what we had done until now. Everything is subject to change.
Boss stages
We don't have any images or videos that puts this in evidence yet. Before the bosses only randomizes his attacks from the end to the start without considering anything like HP. Now they can changes attacks or how they work when reaches flags in the HP. This makes boss battles more dynamic and harder.
Loadout
Actually we are working on loadout systems. Before the weapons was equipped from the Godot Editor, but now we are implementing loadout systems. So now the user can open the loadout HUD from the contract board and changes his loadout before the battle.
Store
We implemented an in game store to allow the player to buy weapons and in the future other items that help during battles.
Before you go
So this is everything for now. Thank you for reading. Make sure to follow the game if you want to see more things about this game. We had done much more things, but theses are code related, so the user don't see anything different.
Project: Orbit Rush
Dodge, shoot, and survive in the deadliest contract job in the galaxy.
Status | Prototype |
Author | NebulaNest Studios |
Genre | Shooter |
Tags | 2D, Boss battle, boss-rush, Godot, Indie |
Languages | English, French, Portuguese (Brazil) |
Accessibility | Configurable controls |
More posts
- Version PRE-ALPHA-0.1.0-CORE Done! Hello World!21 days ago
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